Lighting, Video & Spacial (VR) Designer
Performative Urbanism Lab for Spatial, Social, and Scenographic Experimentation
The Digital Performativity of Public Space: Scenographic Approaches to Augmented Reality and Place-based Storytelling
Welcome to our virtual research environment. We are gathering archival research and critical texts about making AR artworks for public spaces in this space. We are exploring in what ways augmented reality technologies can produce embodied experiences of place through storytelling in the public spheres of cities. We focus on the research and creation of augmented reality as a scenographic apparatus for creating place-based stories of the city. We are asking: how might urban narratives and temporary communities be created through scenography and the use of augmented reality in the city? With this research-creation project, one of the overarching objectives is to investigate how AR art projects and practices, as modes of cultural intervention within the public realm, might operate beyond or trouble the boundaries and ubiquity of media and digital culture that is currently dominating and surveilling the public life of cities.
The rapid gentrification of Montreal’s Quartier des Spectacles (QDS) and its ongoing development through (digital) cultural programming is the key spatial interlocutor of this project. The project considers and problematizes the expansion of interactive materials and new media into everyday life, which has become the stuff of new ways of relating to the area’s buildings, places, and experience of urban spaces in this part of the city. To do this, the project takes a performative lens and scenographic approach, vis à vis augmented reality technology, as a critical method for engaging with the displaced and overlooked spatial histories in what has become Montreal’s “neighbourhood of spectacle.”
This project proposes the idea that augmented reality, as a performative and spatial storytelling device (rather than an interactive or “smart” tool), has significant potential to offering new directions and, in particular poetic forms of witnessing or “presencing” the absence of urban spatial (hi)stories with augmented reality, and equally considers how the powerful sense of presencing urban pasts or speculative futures offered by immersive technology also gives rise to ethical challenges.
LINK to the DATABASE: https://hub.link/ueKmHoU